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34 / 100 · partial · see similar
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allowed
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Overview
Title
Cybercrime Gamification – Exploring cybercrime through games
Description
Cybercrime Gamification Cybercrime is any criminal activity in which computer technology is the tool or the target of the crime. Gamification is the process of applying elements of gameplay to other aspects of life. The Cybercrime Gamification Project (CGP) teaches learners how individuals and businesses can protect themselves from cybercrime through gamifying educational content. See…
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Language
en (html)
Scanned at
2026-07-05 04:14:01